Also included is V-RayFur and V-Ray FastFur. Effects like base colour sampling, root tip colour & transparency, are supported. The V-Ray Hair BRDF gives physical correct Hair shading. V-RAYforC4D fully supports Maxon Hair via real 3d geometry using V-Ray’s memory efficient hair procedurals. The volume environment fog renders faster now and is also available on per material basis, to make clouds, fog, volume light, god rays etc.įULL MAXON HAIR, FUR, SPLINE AND GRASS RENDER SUPPORT V-Ray offers several realistic sky models for realistic lighting of outdoor and indoor scenes, including Hosek sky with atmospheric haze. NEW SKY MODES, AREAL PERSPECTIVE & FASTER VOLUME RENDERING Via random variation shaders and materials, you can control variations in colour and texture to the proxies or render instances. V-Ray proxies efficiently replace complex scene geometry and load only at render time. Render massive scenes with proxy objects. PROXIES & INSTANCING WITH SHADER & MATERIAL RANDOMISATION TOOLS The new Triplanar mapping feature enables an artist-friendly workflow to proper map models which have no UV map at all. This allows you to use unlimited UVs per shader for comprehensive UV mapping control.
Our new UV manager Tag brings UV channels to C4D. UNLIMITED UV’S PER SHADERS & TRIPLANAR MAPPING The new VR 360 stereo camera types let you output to the newest VR technologies. V-Rays real-world camera system let you work like a photographer, it offers all physical control and provides detailed depth of field and cinematic motion blur. PHYSICAL CAMERAS – VR READY – 360 DEGREE STEREO CAMERAS Special BRFD Material types gives you the all the tools and Artist can wish for.
#Vray 3.6 channels full
Due to its real-world layering setup, it is automatic full energy preservation correct. V-RAYforC4D offers a real world & multi-layered BRDF for creating high end and physical correct materials. PHYSICAL LAYERED BRDFS WITH NEW MATERIALS & SHADERS You can choose from several global illumination options – precise path tracing, approximate or a hybrid of both. V-Ray uses physically-correct ray tracing methods to precisely calculate lights and reflected light (“GI”) as we see it in reality. The new progressive rendering for CPU and GPU gives you an instant feedback on the render result. Subdivisions, technical render settings, all that is not needed any more in V-Ray 3.6. V-Ray 3.6’s new automated sampling with its variance based adaptive ray tracing technology offers a dramatically different way to work for artists in eliminating the need to set or tune any complex settings – just choose the GI engine type, the render time and start rendering. Simplicity is one of the best new features. SIMPLE USAGE – NEW FULL AUTOMATIC SAMPLING In addition, V-Ray 3.6 now also offers blazing fast GPU render options for previews and final frame rendering (for supported features-see FAQ page).
V-Ray provides 100% physical correct ray tracing methods.
The new extremely optimized CPU rendering brings V-Ray to speeds never seen before rendering, providing a feature full and powerful production toolset for high-quality, high-resolution images and animations with V-Ray. In V-Ray 3.6 all parts of the engine have been greatly sped up. NEW V-RAY 3.6 CORE – BLAZING FAST CPU & GPU RENDERING SPEED Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects. V-Ray’s very deep C4d integration keeps your workflow fluid and smooth and combines best of both worlds With V-Ray’s versatile features, you can choose the best approach for your scene. Deliver your best work and never miss a deadline, via CPU or GPU, local or via the network. Spend less time waiting and more time being creative.